That is right -- this is how long it took to transform a simple idea of in-situ analysis into a working commercial product. The fundamental principle is straightforward: once you have a geometric representation of a shape, you know everything there is to know about it, and should be able to compute whatever is needed directly from this native representation, without converting into something called "mesh". Why would anybody want to deal with repair, simplification, defeaturing, bad meshes, and…
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